By Natasha Starkell
Why some games
shoot up and others do not get traction depends both on marketing and the
know-how of game development.
For
Cracow-based EVERYDAYiPLAY the success came quickly for its first
game Vikings Gone Wild (hat
tip to Richard Lucas). So I caught up with Vincent Vergonjeanne, the CEO and
founder of EVERYDAYiPLAY to understand what is behind the up-and-coming success
story.
A few words
about the game: Vikings Gone Wild is a multi-player fighting and building game
that puts the player in a position of a chief of the village to defend it from
enemies, and to attack other villages. Players can join guilds to fight other
guilds. The Viking characters are hilarious, but I did not play the game
itself. It is available on Facebook and it will be released on iPad in 3 weeks
and on Android devices in December 2013.
What defines
the startup success is a mixture of experience, art of game design and clever
distribution strategy. Prior to moving to Cracow to develop Vikings Gone Wild,
Vergonjeanne has been running his previous social gaming company Kobojo in
France that in 2011 raised 5,3 million Euro in Series A funding.
In December
2012 Vergonjeanne left Kobojo, moved to Cracow, Poland and founded
EVERYDAYiPLAY set to develop social games. To create Vikings Gone Wild he
followed his main principle of selecting a small team of exceptionally talented
game designers and developers. By now there are 11 people in the team, all
based in Cracow.
The second
principle was to remain independent from external investors, and avoid a
lock-in with a publisher if possible. So in July 2013 the company signed a
partnership deal with Facebook which has featured the game briefly in July, and
followed with a larger feature in the middle of October this year, driving
traffic to 800,000 users.
Final
principle was introduction of the social features that kept user engagement at
the high level, and those social features within the game include formation of
unions (guilds) amongst others.
Going forward
the company, conveniently cash-generating that will keep it independent from
the external investors, plans to build on the success of the Vikings taking it
to other platforms including consoles.
This, is one
more success story to add to our modest CEE collection, and we will certainly
look out for more teams (and time to write the stories) that have been
successful within and outside Eastern Europe.
This is a repost of a article that appeared on GoalEurope website on November 6, 2013
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